First: Roll - age of criminal responsibility
Then,
The Lying Game (60 minutes, in tables of 4 or more students)
Then,
The Lying Game (60 minutes, in tables of 4 or more students)
First, take 5 minutes individually, to think of 3 short
stories or anecdotes about your life or yourself. Two of the anecdotes should
be true, the other one should be a complete lie.
Then at your table, one student will present his/her three
anecdotes. Try to be as convincing as possible. Your objective is to make it
seem as if the lie was also true.
Next, Each other student at the table will ask the liar one question, soliciting more detail, explanation,
etc. about one of the anecdotes. The liar must answer truthfully (if the
question refers to the real anecdotes) or else he/she must quickly invent a
convincing answer to make the lie seem true.
The objective for the askers is to try to determine indirectly
which of the three anecdotes is a lie. After each student at the table has
asked a question and obtained an answer, the askers will vote on which of the
three anecdotes was the lie. The liar should then reveal the lie.
Repeat the activity until each student has had one turn as
the liar.
If there is time: Vote
for the best liar at your table. The best liar from each table will tell his
anecdotes to the entire class, and have to answer five questions from the
class. The class will then vote on which anecdote was the lie, and the liar
will reveal the lie. Repeat for the other Table Champions. The entire class may
then vote for the World Champion liar of the class.